AoeStats
← Bandolero

MegaRandom

508350557Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 46m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
1710
+16
🇲🇽 Maya · Mexico
1704
+17
🇲🇽 Turks · Mexico
1691
+17
🇲🇽 Goths · Mexico
1535
+23
🇦🇷 Sicilians · Argentina
1855
-25
🇦🇷 Gurjaras · Argentina
1715
-18
🇲🇽 Portuguese · Mexico
1662
-16
🇲🇽 Tupi · Mexico
1616
-14
Player eAPM Actions Feudal Castle Imperial Opening
127 5,879 8:57 24:11 40:29 ⚔ Scout Rush
72 3,322 9:00 26:20 44:36 ⚔ Scout Rush
68 3,122 11:17 15:01 42:13 ⛏ Fish Boom FC
52 2,411 9:53 22:25 39:59 ⚔ Archer Rush
49 2,266 9:15 25:37 — ⚔ Archer Rush
44 2,048 8:52 20:16 38:08 ⚔ Drush into Scouts
44 2,009 9:27 24:10 41:05 ⚔ Archer Rush
43 1,972 9:14 24:09 41:54 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,120 10,878 11,495 1,150 45,643 47,666
22,055 9,233 10,630 3,300 45,218 51,345
20,225 9,527 9,985 1,505 41,242 43,135
16,755 14,562 7,205 1,200 39,722 42,650
11,420 11,846 9,110 2,150 34,526 41,450
14,010 10,225 5,970 1,775 31,980 36,550
9,210 9,916 8,990 1,315 29,431 30,568
6,570 7,730 6,200 1,725 22,225 25,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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