AoeStats
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Arabia

509886028Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 46m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1023
+13
🇹🇼 Japanese · Taiwan
956
+35
🇹🇼 Franks · Taiwan
860
+19
🇦🇺 Franks · Australia
955
-35
🇦🇺 Slavs · Australia
953
-35
🇦🇺 Cumans · Australia
926
-35
Player eAPM Actions Feudal Castle Imperial Opening
28 1,293 10:18 24:22 — ⚔ Skirmisher Rush
27 1,245 11:15 35:49 —
26 1,197 10:38 25:39 — ⛏ Fast Castle
26 1,209 12:00 17:24 35:14 ⛏ Fast Castle
22 1,003 10:40 24:30 — ⚔ Scout Rush
19 904 11:18 33:09 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
16,645 12,070 7,820 3,125 39,660 41,636
14,390 7,685 2,185 950 25,210 27,647
8,185 8,940 4,990 875 22,990 24,736
10,460 6,424 2,645 875 20,404 22,540
8,390 3,351 4,375 750 16,866 18,803
8,115 5,465 985 1,035 15,600 18,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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