AoeStats
← 帝国的铁汉

Arabia

510507060Analyzed
2v2 RM · 4h ago on Oct 1, 2026· 5m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
1304
+22
🇫🇷 Magyars · France
1258
+23
🇪🇸 Goths · Spain
1492
-24
🇨🇳 Wei · China
1376
-21
Player eAPM Actions Feudal Castle Imperial Opening
57 287 — — —
22 112 — — —
19 94 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 250 0 0 800 746
600 125 0 0 725 714
400 125 0 0 525 691
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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