AoeStats
← 帝国的铁汉

African Clearing

510286045Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 63m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Magyars · New Zealand
1353
+15
🇨🇳 Huns · China
1321
+16
🇹🇷 Jurchens · Türkiye
1296
+17
🇨🇳 Wei · China
1396
-20
🇭🇰 Georgians · Hong Kong SAR China
1307
-15
🇨🇳 Byzantines · China
1251
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 3,363 13:26 22:52 39:48 ⚔ Scout Rush
44 2,795 13:40 17:50 38:13 ⛏ Fast Castle
29 1,818 13:22 17:57 40:48 ⛏ Fast Castle
25 1,557 15:01 18:37 39:34 ⛏ Fish Boom FC
24 1,536 13:47 18:15 36:00 ⛏ Fast Castle
21 1,309 13:56 19:36 33:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,175 17,651 28,120 5,200 102,146 109,956
29,530 22,013 29,830 5,220 86,593 96,364
31,570 23,010 23,545 5,150 83,275 94,053
28,495 17,129 14,130 2,000 61,754 67,729
28,650 15,635 11,745 2,195 58,225 61,157
24,120 12,415 6,050 3,585 46,170 49,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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