AoeStats
← 帝国的铁汉

Arena

508411436Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 60m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tupi · China
1362
+10
🇨🇳 Koreans · China
1347
+11
🇨🇳 Persians · China
1060
+23
🇨🇳 Lithuanians · China
1264
-16
🇦🇺 Italians · Australia
1251
-16
🇦🇷 Goths · Argentina
1163
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 2,138 11:43 15:45 29:53 ⛏ Fast Castle
32 1,910 10:57 14:57 36:03 ⛏ Fast Castle
32 1,919 10:15 14:04 29:37 ⛏ Fast Castle
26 1,549 10:41 15:39 32:25 ⛏ Fast Castle
23 1,354 10:47 14:24 31:17 ⛏ Fast Castle
20 1,190 10:39 15:50 34:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,665 58,580 17,160 4,675 113,080 121,369
61,075 23,625 19,420 950 105,070 110,360
42,425 29,130 16,940 3,800 92,295 99,271
37,275 14,100 22,770 950 75,095 103,606
27,960 23,108 15,730 4,900 71,698 89,858
27,485 25,490 10,710 4,675 68,360 77,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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