AoeStats
← 帝国的铁汉

Nomad

508049068Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 44m 56s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Italians · Switzerland
1441
+9
🇭🇺 Malay · Hungary
1261
+16
🇨🇭 Dravidians · Switzerland
1196
+19
🇨🇳 Muisca · China
1426
-20
🇨🇳 Wu · China
1381
-19
🇭🇰 Berbers · Hong Kong SAR China
984
-5
Player eAPM Actions Feudal Castle Imperial Opening
42 1,904 11:54 21:01 33:41 ⚔ Fish Boom into Towers FC
33 1,466 13:25 18:08 — ⛏ Fish Boom FC
27 1,222 13:15 19:54 — ⛏ Fish Boom FC
26 1,174 14:50 20:56 — ⚔ Scouts FC
23 1,053 12:34 23:10 40:07 ⚔ Fish Boom into Archers
12 530 14:35 21:26 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,070 25,087 11,190 3,955 59,302 63,315
14,760 9,415 5,500 1,500 31,175 35,636
11,250 8,657 6,915 3,360 30,182 34,722
10,435 10,824 3,705 1,630 26,594 27,998
5,245 4,240 985 2,150 12,620 11,913
3,910 5,074 1,440 1,725 12,149 13,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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