AoeStats
← 帝国的铁汉

MegaRandom

508039788Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 52m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1411
+15
🇨🇳 Persians · China
1364
+17
🇹🇷 Mongols · Türkiye
1438
-18
🇹🇷 Berbers · Türkiye
1345
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,032 12:15 24:15 34:44 ⛏ Fish Boom into Fire Galleys into Galleys FC
28 1,476 11:44 18:45 38:06 ⛏ Fish Boom FC
22 1,155 11:32 22:10 34:42 ⛏ Fish Boom into Galleys FC
19 990 9:12 22:23 37:09 ◆ Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
17,195 31,253 16,430 3,550 68,428 80,807
22,130 24,125 14,540 2,250 63,045 69,610
15,460 30,385 14,985 1,600 62,430 82,141
10,485 19,471 6,270 3,060 39,286 46,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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