AoeStats
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Lombardia

507695786Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 65m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Vietnamese · Norway
1432
+14
🇳🇴 Mongols · Norway
1374
+17
🇨🇳 Magyars · China
1409
-16
🇨🇳 Saracens · China
1379
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 3,546 9:43 19:43 33:22 ⚔ Archer Rush
36 2,345 9:00 19:35 35:17 ⚔ Scout Rush
33 2,157 10:14 15:17 31:15 ⛏ Fast Castle
28 1,872 11:39 15:52 32:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,775 30,048 22,780 5,945 101,548 111,009
40,915 20,491 27,130 3,405 91,941 100,785
26,000 30,265 20,335 2,980 79,580 106,985
28,135 21,415 12,370 2,570 64,490 69,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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