AoeStats
← 帝国的铁汉

Pilgrims

507693749Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 19m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1393
+16
🇨🇳 Vietnamese · China
1361
+18
🇺🇸 Maya · United States
1419
-18
🇹🇼 Bengalis · Taiwan
1378
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 722 10:27 — — ⛏ Fish Boom into Galleys
35 680 11:48 15:56 — ⛏ Fish Boom FC
25 474 10:47 15:39 — ⛏ Fish Boom FC
19 364 9:33 19:07 — ⚔ M@A into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
4,130 3,520 1,360 100 9,110 8,757
3,600 2,925 745 225 7,495 7,372
2,150 4,310 740 100 7,300 8,079
3,050 2,823 360 890 7,123 6,845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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