AoeStats
← 帝国的铁汉

Arabia

507515050Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 47m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1380
+11
🇨🇳 Saracens · China
1349
+12
🇭🇰 Hindustanis · Hong Kong SAR China
1226
+17
🇨🇳 Franks · China
1171
+20
🇹🇼 Persians · Taiwan
1305
-17
🇭🇰 Shu · Hong Kong SAR China
1287
-16
🇭🇰 Wu · Hong Kong SAR China
1261
-15
🇹🇼 Britons · Taiwan
1191
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,425 9:28 25:41 — ⚔ Scouts into Skirms
41 1,971 8:54 22:05 35:44 ⚔ Scout Rush
33 1,575 9:24 23:42 42:33 ⚔ Scout Rush
32 1,512 9:43 17:16 39:29 ⛏ Fast Castle
30 1,435 10:27 15:21 41:04 ⛏ Fast Castle
26 1,251 12:36 20:27 40:36 ⚔ Drush
21 979 9:51 28:43 37:48 ⚔ Archer Rush
21 981 9:22 26:16 39:35 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,820 11,273 12,850 910 48,853 50,063
21,415 12,675 12,020 2,350 48,460 58,236
20,860 10,279 12,365 3,025 46,529 55,289
20,075 10,644 10,130 1,500 42,349 43,975
19,580 11,836 7,875 880 40,171 44,973
10,100 12,012 9,185 950 32,247 35,867
13,715 12,867 2,430 2,475 31,487 33,675
6,870 7,618 3,750 200 18,438 19,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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