AoeStats
← 帝国的铁汉

Arabia

507317269Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 28m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1387
+6
🇨🇳 Vietnamese · China
1341
+8
🇨🇳 Franks · China
1157
+14
🇰🇿 Ethiopians · Kazakhstan
1177
-11
🇨🇳 Berbers · China
1167
-10
🇬🇧 Khmer · United Kingdom
1066
-7
Player eAPM Actions Feudal Castle Imperial Opening
45 1,276 9:14 22:40 — ⚔ Archer Rush
35 1,006 10:30 22:37 — ⚔ Scout Rush
34 963 10:29 15:34 — ⛏ Fast Castle
33 938 10:16 27:50 — ⚔ Archers into Skirms
30 852 11:02 20:54 — ⚔ FC into Skirms
26 757 10:21 22:22 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,690 4,801 2,070 200 14,761 16,401
6,095 5,252 3,295 100 14,742 15,347
5,245 5,223 3,035 5 13,508 15,249
6,535 4,970 1,375 200 13,080 13,787
5,525 3,677 600 430 10,232 10,435
3,920 4,328 1,380 275 9,903 11,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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