AoeStats
← 帝国的铁汉

Arabia

507312855Analyzed
3v3 RM · 15d ago on Sep 17, 2026· 30m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1302
+17
🇪🇸 Spanish · Spain
1300
+17
🇲🇽 Shu · Mexico
1275
+18
🇨🇳 Ethiopians · China
1409
-22
🇨🇳 Vietnamese · China
1360
-19
🇨🇳 Franks · China
1168
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 1,450 9:54 24:14 — ⚔ Archer Rush
43 1,294 9:07 19:37 — ⚔ Scout Rush
42 1,257 9:50 20:50 — ⚔ M@A into Skirms into Archers
35 1,044 11:48 16:03 — ⛏ Fast Castle
31 935 13:55 20:04 — ⚔ M@A Rush
30 915 11:04 16:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,210 5,050 2,950 300 16,510 17,034
8,255 4,279 2,225 130 14,889 14,697
5,725 6,154 2,635 200 14,714 15,631
6,195 4,646 1,210 855 12,906 13,096
5,300 4,492 2,165 250 12,207 12,217
4,755 3,621 660 100 9,136 9,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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