AoeStats
← 帝国的铁汉

Oasis

507309862Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 16m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1393
+16
🇨🇳 Vietnamese · China
1342
+18
🇬🇧 Mongols · United Kingdom
1419
-19
🇸🇪 Bulgarians · Sweden
1344
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 708 9:48 — —
40 652 9:50 — — ⚔ M@A Rush
36 582 10:39 — — ⛏ Fast Castle
26 426 13:36 — — ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
3,250 1,776 550 0 5,576 5,560
2,875 1,774 250 0 4,899 4,955
2,510 2,033 50 0 4,593 5,447
2,710 1,081 215 0 4,006 4,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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