AoeStats
← 帝国的铁汉

African Clearing

506829763Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 65m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1373
+10
🇨🇳 Mapuche · China
1309
+13
🇨🇳 Saracens · China
942
+27
🇨🇳 Italians · China
936
+27
🇭🇰 Bulgarians · Hong Kong SAR China
1256
-20
🇨🇳 Mongols · China
1233
-19
🇫🇷 Tatars · France
1216
-19
🇮🇳 Cumans · India
1194
-19
Player eAPM Actions Feudal Castle Imperial Opening
38 2,499 14:36 19:07 35:16
35 2,293 13:19 17:39 32:34 ⚔ FC into Scouts
32 2,122 13:05 24:55 38:32 ⛏ Fish Boom FC
26 1,677 12:25 21:59 46:24 ⚔ Archer Rush
26 1,700 14:39 21:39 37:37 ⛏ Fast Castle
25 1,646 13:40 17:28 48:17 ⛏ Fast Castle
23 1,506 16:02 31:51 45:46 ⛏ Fast Castle
18 1,147 14:55 18:22 38:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,670 24,426 29,540 2,650 102,286 106,198
28,595 25,965 23,520 3,750 81,830 100,523
38,455 27,202 10,310 2,250 78,217 99,347
38,090 23,023 13,150 3,095 77,358 78,893
28,845 10,264 22,470 4,200 65,779 73,115
27,195 27,060 10,060 1,100 65,415 67,409
29,940 18,160 11,460 4,925 64,485 70,511
11,950 18,820 11,420 5,600 47,790 52,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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