AoeStats
← omi_omar

Arabia

510361751Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 22m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
820
+14
🇦🇷 Huns · Argentina
746
+17
🇦🇷 Gurjaras · Argentina
794
-16
🇨🇭 Spanish · Switzerland
757
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 826 9:36 20:24 — ⚔ Scout Rush
27 605 11:11 — — ⚔ Archer Rush
24 542 10:42 16:11 — ⛏ Fast Castle
18 413 11:41 — — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,945 3,300 1,000 0 9,245 10,154
4,680 3,392 450 100 8,622 9,253
2,300 3,134 1,620 0 7,054 8,244
3,055 3,178 240 130 6,603 7,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.