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Lombardia

508001801Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 40m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
780
+12
🇨🇭 Romans · Switzerland
744
+13
🇹🇷 Mongols · Türkiye
714
+16
🇷🇺 Turks · Russia
701
-14
🇫🇷 Burgundians · France
698
-14
🇮🇹 Khmer · Italy
669
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,208 13:15 16:51 37:04 ⛏ Fast Castle
19 767 10:12 23:26 35:36 ⛏ Fast Castle
17 698 10:30 18:02 36:35 ⛏ Fast Castle
13 517 10:31 31:15 —
12 483 13:35 19:07 — ⛏ Fast Castle
7 282 12:26 19:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,195 13,825 7,195 2,315 41,530 44,413
12,375 10,826 4,665 1,530 29,396 35,108
12,940 8,815 3,905 1,870 27,530 29,161
13,520 6,845 3,195 1,420 24,980 27,635
10,295 5,720 3,045 950 20,010 22,115
3,950 2,625 590 1,100 8,265 10,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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