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Lombardia

507751913Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 52m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Khmer · Sweden
805
+14
🇩🇪 Romans · Germany
767
+15
🇧🇷 Britons · Brazil
755
+16
🇬🇧 Lithuanians · United Kingdom
715
+18
🇺🇸 Malians · United States
762
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🇨🇭 Romans · Switzerland
760
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🇭🇰 Spanish · Hong Kong SAR China
753
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🇺🇸 Franks · United States
740
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 3,338 12:08 22:04 35:08 ⛏ Fast Castle
37 1,926 10:36 18:44 33:38 ⛏ Fast Castle
35 1,817 13:27 17:59 36:50 ⛏ Fast Castle
23 1,195 12:44 19:19 33:01 ⛏ Fast Castle
20 1,071 11:04 14:44 28:22 ⛏ Fast Castle
19 986 11:48 24:49 38:27 ⛏ Fast Castle
18 932 11:08 18:09 34:06 ⛏ Fast Castle
13 686 13:31 20:07 36:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,565 40,055 11,720 4,080 76,420 77,822
28,490 20,785 14,570 1,050 64,895 98,853
25,830 22,095 8,240 5,560 61,725 75,561
20,230 21,150 10,305 1,230 52,915 63,167
21,520 11,885 14,205 3,485 51,095 58,119
17,100 16,184 7,710 2,060 43,054 44,873
20,255 10,460 7,670 3,500 41,885 49,319
10,925 12,810 9,810 3,330 36,875 53,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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