AoeStats
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MegaRandom

507750833Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 5m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
765
+18
🇯🇴 Poles · Jordan
735
+19
🇺🇸 Chinese · United States
721
+19
🇯🇴 Spanish · Jordan
706
+20
🇩🇰 Huns · Denmark
829
-20
🇮🇳 Dravidians · India
800
-19
🇩🇪 Romans · Germany
786
-19
🇨🇭 Romans · Switzerland
778
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 189 — — —
30 150 — — —
18 89 — — —
17 86 — — —
12 58 — — —
7 35 — — —
7 35 — — —
5 27 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 150 0 0 1,150 1,114
900 125 0 0 1,025 1,052
550 125 0 0 675 841
500 75 0 0 575 660
350 0 50 0 400 516
200 25 0 0 225 552
50 129 0 0 179 5
0 81 50 0 131 57
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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