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Pilgrims

507745336Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 37m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Celts · Sweden
847
+13
🇮🇳 Franks · India
847
+13
🇷🇺 Japanese · Russia
825
+14
🇩🇰 Huns · Denmark
815
+14
🇫🇷 Inca · France
855
-16
🇨🇭 Romans · Switzerland
808
-14
🇮🇳 Khmer · India
765
-13
🇬🇷 Portuguese · Greece
704
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,193 11:00 22:20 36:26 ⛏ Fast Castle
20 751 16:11 28:23 — ⚔ Drush into Scouts
18 687 13:24 25:50 — ⚔ Champis into Archers
15 555 12:32 18:38 33:40 ⛏ Fish Boom FC into Galleys
15 555 15:54 20:12 — ⛏ Fast Castle
14 544 13:08 20:54 30:53 ⚔ Fish Boom into Scouts
13 495 12:37 18:05 33:15 ⛏ Fast Castle
12 470 11:59 20:18 — ⚔ Fish Boom into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
11,780 17,410 4,595 1,270 35,055 35,724
10,905 11,975 4,415 2,580 29,875 35,287
7,340 8,572 2,620 2,355 20,887 23,240
7,360 9,081 3,185 950 20,576 21,345
9,480 5,370 2,290 1,015 18,155 21,467
7,210 3,970 2,040 100 13,320 15,529
6,365 4,544 1,355 1,045 13,309 14,189
5,350 3,819 270 400 9,839 10,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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