AoeStats
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Arabia

507741177Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 41m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
855
+14
🇺🇸 Teutons · United States
848
+15
🇺🇸 Huns · United States
744
+18
🇬🇧 Mongols · United Kingdom
849
-27
🇨🇭 Malians · Switzerland
825
-16
🇪🇸 Huns · Spain
778
-27
Player eAPM Actions Feudal Castle Imperial Opening
24 985 10:32 30:06 36:44 ⚔ Archers into Skirms
16 668 14:01 18:35 38:10 ⛏ Fast Castle
16 644 11:13 30:47 —
11 456 10:55 27:38 — ⚔ Archer Rush
9 365 12:30 30:48 — ⚔ Scout Rush
8 336 13:57 24:28 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,760 6,295 5,140 1,025 26,220 27,350
9,050 5,038 4,325 2,825 21,238 25,544
8,020 6,474 3,110 1,500 19,104 21,236
9,395 7,005 795 1,650 18,845 21,538
7,300 4,995 3,400 525 16,220 18,566
4,425 3,930 1,605 460 10,420 11,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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