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African Clearing

504989921Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 39m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1743
+10
🇨🇳 Persians · China
1677
+12
🇻🇳 Spanish · Vietnam
1633
+14
🇹🇼 Berbers · Taiwan
1539
+17
🇰🇿 Spanish · Kazakhstan
1684
-17
🇸🇪 Berbers · Sweden
1678
-17
🇰🇷 Britons · South Korea
1529
-11
🇭🇰 Magyars · Hong Kong SAR China
1458
-8
Player eAPM Actions Feudal Castle Imperial Opening
62 2,459 13:03 17:18 37:36 ⚔ Archers FC
59 2,355 13:08 18:34 — ⛏ Fast Castle
45 1,803 11:58 18:46 34:34 ⚔ Scouts into Towers
42 1,649 12:35 16:56 36:01 ⛏ Fast Castle
41 1,628 13:29 17:29 — ⛏ Fast Castle
38 1,496 13:07 16:50 — ⛏ Fast Castle
34 1,362 11:09 29:51 — ⚔ Scouts into Towers
29 1,163 12:32 23:03 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
18,070 9,468 6,895 1,515 35,948 39,814
13,675 11,051 5,685 3,680 34,091 37,143
10,135 11,556 3,925 1,900 27,516 29,118
12,630 9,076 3,635 1,785 27,126 29,526
7,500 10,226 1,895 1,390 21,011 22,343
7,110 6,448 370 885 14,813 15,163
5,775 4,376 2,070 1,150 13,371 13,469
4,490 4,535 2,145 1,095 12,265 11,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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