AoeStats
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Black Forest

507883562Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 63m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
630
+19
🇨🇱 Khmer · Chile
586
+21
🇦🇷 Burgundians · Argentina
556
+22
🇺🇸 Mongols · United States
704
-21
🇺🇸 Britons · United States
692
-21
🇺🇸 Franks · United States
677
-20
Player eAPM Actions Feudal Castle Imperial Opening
20 1,248 16:52 25:17 44:31 ⚔ Drush into Archers
19 1,231 13:42 22:32 34:57 ⛏ Fast Castle
17 1,078 18:02 23:49 39:15 ⚔ Drush FC
14 896 18:07 28:36 40:01 ⛏ Fish Boom FC
12 766 18:29 26:45 37:52 ⛏ Fish Boom FC
8 529 13:08 25:13 39:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,635 22,417 19,380 2,235 70,667 74,959
23,945 23,606 18,655 2,855 69,061 77,033
21,480 17,251 15,745 2,330 56,806 99,280
21,385 15,193 15,635 750 52,963 57,793
11,850 16,205 15,465 2,150 45,670 54,633
15,950 11,046 11,345 2,155 40,496 53,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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