AoeStats
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Black Forest

509867644Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 62m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
764
+6
🇦🇺 Britons · Australia
763
+7
🇵🇱 Cumans · Poland
698
+14
🇷🇸 Huns · Serbia
656
-11
🇸🇬 Koreans · Singapore
556
-7
🇩🇰 Portuguese · Denmark
361
-4
Player eAPM Actions Feudal Castle Imperial Opening
25 1,540 14:05 25:32 35:01 ⚔ FC into Skirms
18 1,099 14:14 19:16 35:37 ⛏ Fast Castle
17 1,051 16:02 24:23 38:54 ⛏ Fish Boom FC
11 709 15:07 26:04 36:48 ⛏ Fast Castle
9 543 15:33 28:56 51:34 ⚔ Towers into Archers
5 331 13:27 22:35 35:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,670 25,369 15,510 5,150 66,699 102,215
22,780 24,070 13,120 3,090 63,060 100,264
24,630 16,188 19,170 2,915 62,903 71,632
19,415 22,218 14,040 5,045 60,718 86,130
12,945 13,100 10,635 3,120 39,800 40,470
7,470 4,577 5,975 1,895 19,917 23,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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