AoeStats
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Arabia

509826029Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 50m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
775
+17
🇺🇸 Chinese · United States
749
+18
🇺🇸 Persians · United States
740
+18
🇹🇼 Teutons · Taiwan
899
-47
🇵🇪 Portuguese · Peru
883
-21
🇸🇬 Koreans · Singapore
576
-9
Player eAPM Actions Feudal Castle Imperial Opening
34 1,749 13:28 24:14 45:07 ⚔ Scout Rush
28 1,429 10:31 17:15 34:12 ⛏ Fast Castle
16 823 11:50 22:55 42:06 ⚔ Scout Rush
15 761 14:11 20:04 28:30 ◆ FC into Fast Imp
11 557 11:46 24:06 39:08 ⛏ Fast Castle
10 509 12:59 49:23 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,840 14,055 13,110 2,685 54,690 62,098
22,955 10,990 12,985 1,500 48,430 65,120
15,445 11,055 5,530 2,275 34,305 39,439
9,760 9,328 2,445 2,080 23,613 26,764
9,405 6,230 1,185 1,000 17,820 19,688
6,760 5,755 2,985 1,500 17,000 18,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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