AoeStats
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Lombardia

507897121Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 71m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
855
+8
🇺🇸 Spanish · United States
584
+19
🇺🇸 Chinese · United States
542
+20
🇺🇸 Mongols · United States
667
-16
🇺🇸 Maya · United States
656
-16
🇺🇸 Franks · United States
642
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,612 10:44 30:31 54:48 ⚔ Archer Rush
20 1,397 12:30 31:03 48:34 ⚔ M@A Rush
19 1,343 15:25 28:14 49:14 ⚔ Archers into Scouts
15 1,040 13:16 26:17 50:21 ⚔ M@A Rush
10 678 12:41 23:36 35:19 ⛏ Fast Castle
9 635 14:16 23:14 59:10

Resources

Player Food Wood Gold Stone Spent Collected
45,080 16,700 16,965 5,800 84,545 90,233
25,780 15,430 12,415 2,375 56,000 65,670
29,730 9,795 10,835 300 50,660 58,894
13,875 16,685 11,615 1,750 43,925 45,941
14,775 13,818 9,655 4,325 42,573 56,012
12,610 5,810 7,145 860 26,425 32,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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