AoeStats
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Black Forest

507890431Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 67m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
719
+14
🇧🇷 Khmer · Brazil
702
+15
🇵🇪 Persians · Peru
646
+17
🇺🇸 Mongols · United States
683
-16
🇺🇸 Britons · United States
671
-15
🇺🇸 Franks · United States
657
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 1,292 11:24 20:16 34:39 ⛏ Fast Castle
17 1,172 14:09 19:31 38:44 ⛏ Fast Castle
16 1,066 14:27 19:24 34:14 ⛏ Fast Castle
14 953 12:34 28:37 47:08 ⚔ Scout Rush
12 834 16:40 29:15 44:43 ⛏ Fast Castle
11 749 13:35 22:17 45:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,685 21,048 39,425 2,585 109,743 120,518
35,010 20,757 18,835 6,735 81,337 110,345
31,025 24,233 17,400 2,425 75,083 86,296
24,940 13,173 23,940 2,415 64,468 79,756
20,605 16,906 4,585 4,105 46,201 54,320
12,885 15,561 6,780 2,855 38,081 42,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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