AoeStats
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Fortress

510255288Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 50m 3s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1177
+16
🇺🇸 Sicilians · United States
1094
+20
🇺🇸 Portuguese · United States
1226
-20
🇺🇸 Chinese · United States
1127
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,270 9:34 14:12 31:35 ⛏ Fast Castle
25 1,273 8:11 16:00 29:43 ⛏ Fast Castle
21 1,067 8:36 12:50 31:20 ⛏ Fast Castle
17 856 9:09 12:54 32:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,560 20,425 14,860 3,565 73,410 91,168
22,110 12,930 11,170 3,900 50,110 67,293
17,945 15,410 13,015 3,105 49,475 55,138
16,650 18,710 8,350 3,785 47,495 48,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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