AoeStats
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Arena

510456722Analyzed
4v4 RM · 13h ago on Oct 1, 2026· 39m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1163
+13
🇦🇷 Lithuanians · Argentina
1129
+14
🇦🇷 Romans · Argentina
1111
+15
🇦🇷 Goths · Argentina
1073
+15
🇧🇷 Teutons · Brazil
1102
-15
🇹🇼 Bengalis · Taiwan
1099
-15
🇮🇳 Poles · India
1096
-15
🇺🇸 Tupi · United States
1035
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,521 11:32 15:33 32:17 ⚔ Archer Rush
29 1,142 10:07 16:50 29:53 ⛏ Fast Castle
28 1,128 11:32 15:38 33:34 ⛏ Fast Castle
24 939 11:08 16:02 — ⛏ Fast Castle
19 736 12:15 17:35 22:28 ◆ FC into Fast Imp
17 659 10:40 16:27 28:15 ⛏ Fast Castle
17 688 12:40 16:37 31:18 ⛏ Fast Castle
12 474 13:29 20:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,720 14,420 12,610 3,650 49,400 57,616
14,655 20,395 11,655 1,500 48,205 62,125
20,470 14,750 7,835 200 43,255 49,618
16,190 6,870 9,170 850 33,080 37,467
12,740 15,385 570 1,830 30,525 33,850
10,175 7,580 1,100 350 19,205 27,711
8,375 5,950 1,350 200 15,875 24,263
6,095 4,690 3,375 0 14,160 20,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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