AoeStats
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Pilgrims

510250079Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 16m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1124
+15
🇦🇷 Persians · Argentina
1111
+16
🇹🇼 Koreans · Taiwan
1156
-17
🇦🇷 Spanish · Argentina
1064
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 535 10:58 — — ⛏ Fish Boom
30 509 13:00 — — ⛏ Fish Boom FC
30 501 11:35 15:10 — ⛏ Fish Boom FC
29 477 11:25 — — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
2,900 3,700 400 100 7,100 7,765
2,975 2,886 435 750 7,046 6,761
2,700 3,196 560 100 6,556 6,852
3,000 2,960 250 100 6,310 6,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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