AoeStats
← Nahgas0723

Arena

505105739Analyzed
1v1 RM · 25d ago on Sep 7, 2026· 30m 13s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
600
+17
🇦🇷 Sicilians · Argentina
622
-27
Player eAPM Actions Feudal Castle Imperial Opening
15 443 11:09 16:41 — ⛏ Fast Castle
15 439 10:36 26:47 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,100 4,035 770 1,325 12,230 12,779
5,385 4,305 955 1,500 12,145 13,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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