Arabia
508465323Analyzed1v1 RM
·
9d ago on Sep 22, 2026·
16m 57s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Onestepbeyond's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,218 analysed 1v1 players on Arabia.
J59JW
C
Feudal Age
11:15
vs 9:49
btm 16%
Castle Age
—
vs 21:49
btm 0%
Imperial Age
—
vs 38:58
btm 0%
eAPM
38
vs 39
btm 48%
First military
9:08
vs 10:33
top 21%
▼
Slow Feudal Age at 11:15 — slower than 84% of analysed players on Arabia
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 3:27 of the first 16:57 — keep villagers queued
Onestepbeyond
D
Feudal Age
11:12
vs 9:49
btm 17%
Castle Age
—
vs 21:49
btm 0%
Imperial Age
—
vs 38:58
btm 0%
eAPM
33
vs 39
btm 37%
First military
14:23
vs 10:33
btm 17%
▼
Slow Feudal Age at 11:12 — slower than 83% of analysed players on Arabia
▲
Town centers almost never idle — 1s across the first 16:57