AoeStats
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Pilgrims

507992326Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 28m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
1044
+11
🇫🇷 Italians · France
971
+13
🇫🇷 Portuguese · France
956
+14
🇳🇱 Burgundians · Netherlands
939
-14
🇹🇷 Japanese · Türkiye
909
-12
🇩🇪 Italians · Germany
908
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 814 11:14 19:14 — ⛏ Fish Boom into Fire Galleys into Galleys FC
29 818 11:41 21:31 — ⚔ Fish Boom into Archers
24 689 11:40 19:52 — ⛏ Fish Boom
19 548 12:33 18:38 — ⛏ Fish Boom FC into Fire Galleys
19 534 13:32 17:17 — ⛏ Fish Boom FC
16 462 13:16 20:39 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,215 7,603 4,065 855 19,738 20,448
5,395 5,208 2,140 1,625 14,368 14,014
4,530 6,126 820 2,250 13,726 13,757
6,195 4,880 865 325 12,265 14,360
3,500 6,575 1,330 200 11,605 12,612
5,435 5,045 700 325 11,505 15,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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