AoeStats
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Black Forest

507978373Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 18m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Celts · France
1001
+14
🇷🇺 Romans · Russia
875
+19
🇰🇿 Khmer · Kazakhstan
868
+19
🇫🇷 Japanese · France
991
-20
🇮🇳 Burgundians · India
941
-17
🇹🇷 Teutons · Türkiye
883
-26
Player eAPM Actions Feudal Castle Imperial Opening
33 597 — — — ⚔ Drush
16 300 13:42 — — ⚔ Scout Rush
13 232 — — —
11 195 15:33 — — ⚔ M@A Rush
11 202 12:24 — — ⚔ Scout Rush
10 187 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,120 2,166 50 125 5,461 5,748
2,250 1,405 440 5 4,100 4,565
2,650 1,207 220 0 4,077 4,453
1,620 724 0 45 2,389 4,006
1,800 176 0 0 1,976 2,479
200 167 50 0 417 198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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