AoeStats
← Onestepbeyond

Oasis

507969598Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 50m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Poles · United Kingdom
1034
+12
🇫🇷 Magyars · France
977
+14
🇷🇺 Jurchens · Russia
938
-13
🇦🇲 Inca · Armenia
938
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,152 11:30 17:51 36:14 ⛏ Fast Castle
22 1,112 9:55 24:12 39:20 ⛏ Fast Castle
16 810 11:07 18:06 37:51 ⛏ Fast Castle
16 821 12:00 22:58 36:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,665 16,028 13,250 3,580 52,523 66,130
25,825 8,317 10,875 2,830 47,847 51,810
20,320 16,784 7,610 1,085 45,799 56,498
15,070 10,365 5,580 2,885 33,900 35,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.