AoeStats
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Oasis

507745281Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 37m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bulgarians · France
962
+15
🇺🇸 Romans · United States
902
+17
🇨🇱 Franks · Chile
941
-16
🇨🇱 Cumans · Chile
940
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,431 12:51 20:24 —
39 1,448 12:11 26:05 — ⛏ Fast Castle
22 826 11:07 20:15 —
18 651 10:59 31:54 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,235 11,336 5,745 1,530 35,846 36,816
9,155 21,455 1,805 550 32,965 34,668
11,705 8,475 5,315 1,080 26,575 32,251
6,575 6,619 1,790 325 15,309 15,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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