AoeStats
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Nomad

509867320Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 35m 48s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Khmer · Netherlands
985
+16
🇩🇪 Celts · Germany
984
+16
🇱🇹 Goths · Lithuania
982
+16
🇪🇸 Spanish · Spain
937
+18
🇮🇩 Celts · Indonesia
1031
-18
🇹🇼 Japanese · Taiwan
999
-17
🇨🇳 Spanish · China
992
-17
🇦🇺 Turks · Australia
928
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,402 14:11 19:14 — ⛏ Fish Boom FC
33 1,182 14:02 24:07 — ⛏ Fish Boom into Galleys FC
31 1,096 15:08 22:55 — ⚔ Fish Boom into Scouts into Archers
22 770 15:21 26:56 — ⚔ Fish Boom into Scouts
22 802 12:59 27:40 —
16 564 15:24 20:11 — ⛏ Fish Boom FC
15 520 16:14 23:30 — ⚔ Fish Boom into Towers FC
14 498 15:41 19:05 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,880 7,197 1,535 2,405 24,017 25,472
9,005 9,558 1,945 1,050 21,558 23,073
9,985 5,730 4,120 1,050 20,885 22,344
8,590 6,865 2,695 925 19,075 22,301
6,250 6,485 835 2,450 16,020 16,223
7,230 5,180 500 2,750 15,660 16,308
7,670 5,075 1,750 980 15,475 19,826
6,820 5,451 520 590 13,381 13,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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