AoeStats
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Arabia

509859121Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 65m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Japanese · India
1032
+16
🇦🇺 Maya · Australia
1025
+16
🇨🇳 Byzantines · China
997
+17
🇩🇴 Bohemians · Dominican Republic
1050
-17
🇨🇳 Franks · China
1050
-17
🇳🇱 Khmer · Netherlands
984
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 3,009 11:41 20:53 41:31 ⛏ Fast Castle
36 2,366 9:57 16:01 39:53 ⛏ Fast Castle
26 1,688 10:01 18:27 33:09 ⛏ Fast Castle
21 1,364 11:46 16:58 37:04 ⛏ Fast Castle
16 1,074 12:25 15:13 35:01 ⛏ Fast Castle
15 973 10:10 21:17 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,185 35,510 21,590 4,200 103,485 106,037
38,075 24,890 33,865 3,415 100,245 116,404
38,645 36,250 13,510 3,000 91,405 93,386
30,205 20,623 16,715 3,150 70,693 78,364
21,995 24,167 13,605 3,780 63,547 65,705
8,775 6,663 2,255 200 17,893 20,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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