AoeStats
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Nomad

507721951Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 38m 57s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Jurchens · Hong Kong SAR China
1691
+12
🇦🇷 Maya · Argentina
1668
+12
🇦🇷 Berbers · Argentina
1648
+13
🇵🇹 Khitans · Portugal
1600
+15
🇭🇰 Byzantines · Hong Kong SAR China
1676
-16
🇨🇳 Poles · China
1620
-14
🇨🇳 Japanese · China
1573
-13
🇨🇳 Vikings · China
1479
-9
Player eAPM Actions Feudal Castle Imperial Opening
52 2,023 12:48 16:55 — ⛏ Fish Boom FC
49 1,892 13:06 17:11 38:41 ⛏ Fish Boom FC
42 1,646 13:16 24:41 37:03 ⛏ Fish Boom into Fire Galleys FC
42 1,655 13:25 18:33 38:56 ⛏ Fish Boom FC
40 1,570 12:47 16:26 38:08 ⛏ Fish Boom FC into Fire Galleys
40 1,543 14:05 18:02 — ⛏ Fish Boom FC
33 1,286 13:38 17:21 32:38 ⛏ Fish Boom FC
32 1,239 15:35 19:12 — ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
13,515 13,099 7,435 3,675 37,724 38,373
10,600 13,599 6,380 3,025 33,604 34,329
9,625 13,958 6,730 1,600 31,913 32,778
12,855 9,205 8,800 850 31,710 31,764
10,395 14,824 5,055 1,125 31,399 33,383
10,820 12,460 5,075 1,150 29,505 30,417
14,105 7,525 3,740 450 25,820 26,442
10,100 11,898 2,400 1,170 25,568 27,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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