AoeStats
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Lombardia

507714930Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 53m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Spanish · Belgium
1617
+15
🇹🇼 Chinese · Taiwan
1610
+16
🇩🇪 Bulgarians · Germany
1597
+16
🇨🇳 Saracens · China
1580
+17
🇭🇰 Mongols · Hong Kong SAR China
1696
-20
🇨🇳 Persians · China
1637
-17
🇨🇳 Celts · China
1588
-15
🇨🇳 Britons · China
1491
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 2,979 9:18 12:51 33:24 ⛏ Fast Castle
53 2,838 10:13 14:41 29:46 ⛏ Fast Castle
50 2,691 10:00 15:26 39:15 ⛏ Fast Castle
50 2,650 9:55 13:42 29:47 ⛏ Fast Castle
46 2,443 10:09 14:01 30:16 ⛏ Fast Castle
43 2,288 11:38 15:16 29:31 ⛏ Fast Castle
34 1,806 11:18 15:32 29:39 ⛏ Fast Castle
32 1,691 12:16 15:54 35:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,975 24,608 32,455 6,150 96,188 102,941
38,790 25,916 22,130 3,920 90,756 98,663
28,755 35,071 18,785 4,300 86,911 101,643
33,005 17,265 23,130 4,300 77,700 87,294
17,325 31,235 20,980 4,670 74,210 85,664
30,160 22,509 16,375 2,865 71,909 75,348
18,250 24,625 20,150 5,220 68,245 76,828
16,200 13,461 6,420 2,205 38,286 41,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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