AoeStats
← BW962565

Black Forest

509708504Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 66m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇾 Koreans · Cyprus
628
+13
🇪🇸 Hindustanis · Spain
588
+15
🇬🇧 Franks · United Kingdom
633
-16
🇬🇧 Mongols · United Kingdom
510
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,871 14:43 31:16 47:11 ⛏ Galleys into Fish Boom FC
16 1,056 12:14 21:22 30:55 ⛏ Fast Castle
13 840 12:32 22:35 37:09 ⛏ Fast Castle
13 855 13:46 27:09 47:02 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
34,780 23,264 19,805 1,225 79,074 99,715
24,010 36,208 12,440 2,520 75,178 92,432
21,000 13,600 18,405 3,400 56,405 73,727
10,850 13,610 8,720 875 34,055 43,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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