AoeStats
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Pilgrims

509701958Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 33m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vikings · Türkiye
831
+11
🇬🇧 Dravidians · United Kingdom
615
+18
🇵🇱 Romans · Poland
713
-15
🇵🇱 Khmer · Poland
684
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 973 10:57 17:05 32:17 ⛏ Fish Boom FC
24 794 10:42 23:12 — ⚔ M@A FC
15 510 11:34 21:14 — ⛏ Fast Castle
11 382 12:12 25:26 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
7,350 7,070 2,600 1,800 18,820 21,383
6,195 6,700 1,715 100 14,710 19,936
5,595 5,591 2,260 300 13,746 15,050
5,285 3,810 1,210 370 10,675 11,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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