AoeStats
← BW962565

Arabia

509644016Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 34m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Georgians · Canada
725
+12
🇨🇦 Cumans · Canada
723
+12
🇺🇸 Georgians · United States
645
-12
🇬🇧 Franks · United Kingdom
627
-12
Player eAPM Actions Feudal Castle Imperial Opening
15 515 12:51 22:29 —
15 511 11:43 24:22 —
12 429 12:29 22:47 — ⛏ Fast Castle
11 372 10:29 26:04 —

Resources

Player Food Wood Gold Stone Spent Collected
7,775 5,285 2,730 100 15,890 17,583
8,185 3,660 1,820 100 13,765 16,762
6,740 4,162 850 1,225 12,977 12,673
5,550 4,040 930 0 10,520 12,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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