AoeStats
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Oasis

507215975Analyzed
2v2 RM · 13d ago on Sep 17, 2026· 36m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1218
+20
🇲🇽 Saracens · Mexico
1203
+20
🇲🇽 Romans · Mexico
1300
-20
🇲🇽 Byzantines · Mexico
1300
-20
Player eAPM Actions Feudal Castle Imperial Opening
51 1,880 9:17 25:32 — ⚔ M@A into Skirms
46 1,712 9:36 22:48 32:14 ⚔ Archer Rush
31 1,136 11:27 19:02 33:34 ⛏ Fast Castle
19 682 10:04 18:59 36:26 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,160 8,762 3,405 1,600 24,927 26,315
10,160 10,490 2,540 1,295 24,485 27,855
8,465 9,721 5,850 205 24,241 24,587
9,120 7,518 2,100 1,125 19,863 22,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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