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Black Forest

508291870Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 67m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Persians · Italy
811
+9
🇮🇹 Khmer · Italy
709
+13
🇦🇷 Teutons · Argentina
707
+13
🇮🇹 Vietnamese · Italy
671
+13
🇩🇪 Khmer · Germany
661
-13
🇮🇹 Huns · Italy
643
-12
🇩🇪 Romans · Germany
641
-12
🇮🇹 Franks · Italy
609
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 3,409 17:55 26:06 43:38 ⛏ Fast Castle
30 2,042 12:47 22:39 39:03 ⛏ Fast Castle
25 1,648 14:35 23:42 32:30 ⛏ Fast Castle
23 1,560 13:24 25:23 38:17 ⛏ Fast Castle
17 1,148 10:47 23:33 40:17 ⛏ Fast Castle
13 866 13:59 25:40 41:39 ⛏ Fast Castle
11 735 14:56 28:04 38:48
9 621 13:58 25:40 33:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,255 52,733 19,995 2,635 104,618 118,201
31,135 43,859 14,890 1,805 91,689 115,130
34,390 27,732 24,110 2,310 88,542 102,927
25,580 35,544 22,920 4,365 88,409 104,506
33,820 18,185 17,595 6,725 76,325 97,166
21,995 28,555 21,840 1,825 74,215 105,659
28,400 21,019 21,450 935 71,804 80,471
8,225 31,105 15,800 1,470 56,600 73,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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