AoeStats
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Arabia

510601188Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 29m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1091
+15
🇸🇪 Sicilians · Sweden
1071
+15
🇫🇷 Celts · France
1084
-16
🇫🇷 Romans · France
1037
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,364 9:18 22:42 — ⚔ Towers FC
42 1,228 9:25 22:36 — ⚔ Archer Rush
29 852 11:54 — — ⚔ Archer Rush
26 765 9:01 26:03 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,575 6,092 3,155 200 15,022 16,640
6,485 3,860 1,300 1,850 13,495 13,903
7,265 4,481 1,505 0 13,251 14,582
2,710 4,192 325 100 7,327 9,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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