AoeStats
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MegaRandom

510494772Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 70m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Huns · Hong Kong SAR China
1094
+13
🇭🇰 Mongols · Hong Kong SAR China
1089
+13
🇩🇪 Bulgarians · Germany
1143
-18
🇩🇪 Franks · Germany
896
-8
Player eAPM Actions Feudal Castle Imperial Opening
32 2,249 12:15 21:02 39:30 ⚔ Scout Rush
27 1,886 12:52 16:40 34:14 ⛏ Fish Boom FC
23 1,624 12:06 16:36 39:29 ⛏ Fast Castle
20 1,390 12:30 17:05 33:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,010 20,164 22,810 10,175 94,159 128,214
42,910 28,051 11,040 4,500 86,501 90,463
28,125 25,610 20,405 4,950 79,090 81,390
33,400 20,970 17,725 1,450 73,545 75,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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