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Fortress

510183868Analyzed
4v4 RM · 13h ago on Sep 29, 2026· 53m 7s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Huns · Sweden
1447
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1418
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1412
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🇹🇷 Goths · Türkiye
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🇹🇷 Hindustanis · Türkiye
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🇹🇷 Slavs · Türkiye
1254
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Player eAPM Actions Feudal Castle Imperial Opening
55 2,904 7:54 12:13 24:27 ⛏ Fast Castle
53 2,833 7:37 12:41 32:39 ⛏ Fast Castle
47 2,499 9:14 14:47 36:20 ⛏ Fast Castle
46 2,423 7:24 11:11 26:15 ⛏ Fast Castle
40 2,129 7:29 11:06 27:32 ⛏ Fast Castle
30 1,598 6:52 10:42 22:56 ⛏ Fast Castle
29 1,553 8:38 12:11 39:54 ⛏ Fast Castle
29 1,548 8:59 13:05 40:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,340 21,325 43,565 2,230 113,460 131,545
29,920 33,590 24,880 2,105 90,495 96,548
32,565 21,390 27,685 4,165 85,805 95,432
38,610 30,095 8,325 1,620 78,650 81,743
21,980 29,145 19,550 3,385 74,060 86,820
29,065 13,995 20,930 8,285 72,275 81,021
27,370 30,553 9,640 600 68,163 77,927
25,240 13,415 12,875 950 52,480 57,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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