AoeStats
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Arena

507815774Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 47m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Romans · Türkiye
1473
+10
🇹🇷 Malay · Türkiye
1471
+10
🇹🇷 Vikings · Türkiye
1380
+13
🇹🇷 Khmer · Türkiye
1283
+16
🇨🇭 Teutons · Switzerland
1402
-16
🇨🇭 Gurjaras · Switzerland
1310
-12
🇮🇳 Saracens · India
1287
-11
🇨🇭 Persians · Switzerland
1270
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 1,784 10:11 14:02 30:31 ⛏ Fast Castle
37 1,777 8:47 16:16 31:23 ⛏ Fast Castle
32 1,550 10:05 14:16 35:32 ⛏ Fast Castle
30 1,454 11:03 17:29 28:13 ⛏ Fast Castle
28 1,354 10:37 14:52 28:58 ⛏ Fast Castle
28 1,330 10:11 14:36 27:14 ⛏ Fast Castle
27 1,307 11:29 16:13 29:46 ⛏ Fast Castle
27 1,303 8:53 16:49 32:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,925 9,155 20,290 3,555 72,925 82,545
36,195 11,855 11,135 2,180 61,365 80,974
19,105 25,190 12,160 1,600 58,055 81,055
22,675 20,110 10,700 4,155 57,640 63,757
16,100 19,713 16,040 2,150 54,003 67,967
23,055 16,870 7,960 4,760 52,645 67,928
19,685 11,760 11,915 1,635 44,995 49,428
15,100 10,325 3,070 1,835 30,330 30,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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