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Black Forest

507731494Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 51m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1670
+9
🇨🇳 Persians · China
1617
+11
🇨🇳 Japanese · China
1573
+12
🇨🇳 Italians · China
1486
+16
🇩🇪 Malay · Germany
1536
-14
🇹🇷 Persians · Türkiye
1487
-12
🇲🇽 Portuguese · Mexico
1475
-11
🇹🇷 Bohemians · Türkiye
1470
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 2,945 9:39 13:20 29:34 ⛏ Fast Castle
44 2,274 9:51 13:31 28:06 ⛏ Fast Castle
43 2,213 12:51 16:30 28:24 ⛏ Fast Castle
40 2,053 11:04 15:44 29:17 ⛏ Fast Castle
30 1,566 11:39 15:31 30:30 ⛏ Fast Castle
29 1,490 10:29 15:25 27:16 ⛏ Fast Castle
27 1,420 10:31 14:00 27:30 ⛏ Fast Castle
23 1,185 12:02 16:20 39:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,225 24,905 33,885 4,945 108,960 114,570
21,475 41,194 23,460 3,735 89,864 91,154
26,795 27,770 20,735 4,250 79,550 90,612
28,985 21,320 25,095 1,680 77,080 86,833
20,875 31,933 13,320 1,060 67,188 73,150
22,075 25,526 8,310 4,365 60,276 75,739
23,195 13,497 10,365 2,595 49,652 53,854
9,080 7,196 3,420 1,605 21,301 23,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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