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Fortress

507718290Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 22m 4s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1534
+15
🇩🇪 Japanese · Germany
1485
+17
🇹🇷 Britons · Türkiye
1455
+18
🇹🇷 Wei · Türkiye
1436
+19
🇹🇼 Vietnamese · Taiwan
1575
-21
🇹🇼 Huns · Taiwan
1513
-18
🇨🇦 Mongols · Canada
1456
-15
🇺🇸 Khmer · United States
1449
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 1,262 7:09 11:17 — ⛏ Fast Castle
45 987 6:43 11:14 — ⛏ Fast Castle
32 703 7:58 11:33 — ⛏ Fast Castle
29 640 8:49 13:14 — ⛏ Fast Castle
22 480 8:18 11:55 — ⛏ Fast Castle
18 403 8:02 11:39 — ⛏ Fast Castle
18 388 7:05 11:06 — ⛏ Fast Castle
15 331 8:53 11:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,050 4,420 2,200 200 13,870 14,391
7,575 4,835 1,050 405 13,865 17,778
7,175 4,245 1,185 1,015 13,620 14,192
7,125 5,245 640 400 13,410 15,907
6,850 5,395 250 565 13,060 15,546
6,170 4,608 1,595 300 12,673 12,926
6,435 2,380 1,935 0 10,750 12,343
5,775 3,290 510 200 9,775 11,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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